This value scales linearly with the army maintenance slider. The first round of artillery you unlock theyre not very good but are useful and when sieging theyve extremely useful. Full strength regiments fight much more effectively than half strength. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. Special thanks to Jarvin for explaining a lot of the precise EU4 combat mechanics to me and helping update the guide. This page was last edited on 13 December 2022, at 07:38. This number starts low and increases as your technology progresses. It can be observed that units belonging to the combat leader (e.g. so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. The go-to source for comic and superhero movie fans. Enjoy! Is it normal for the 100 years war to be this one-sided? on Paradox technology, Legal When a war begins, any army in a neutral or hostile province that it only had access to through a military access agreement is exiled. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. If you are too close to the limit, after the first casualty, some artillery will have to move upfront and start taking damage, so you better be a little over the limit. If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. A fort cannot be mothballed or de-mothballed while the province is under siege. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. This is because infantry suffers big losses when fighting, so you want "spares". Is that for better stackwiping potential? A battle will last until one side is routed or annihilated. Your actual combat width is 15 + that number! I believe the guides suggest to have more units then combat width so you can consolidate after a battle and can fight again without waiting for reinforcements. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. And that ladies and gentlemen is my EU4 Army Composition guide. Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. When he's not working or gaming, he can usually be found baking, reading about pirates, or watching classic sitcoms. #1 Kagemin Aug 26, 2014 @ 2:21am Espaol - Latinoamrica (Spanish - Latin America). Check out the r/askreddit subreddit! Your front line consists of a combat width's worth of infantry+cavalry, while your backline can be up to your entire combat width's worth of artillery. Administrative, Diplomatic, and Military Technologies can all reach a maximum level of 32, and it will take the entire game to get that far if you make it at all. New comments cannot be posted and votes cannot be cast. The latter is caused by the defensive pips of cannons being divided by two, then rounded down and ultimately added to the frontlines defensive pips (or, stated alternatively, contributing half of their defensive pips to the front line). All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. All rights reserved. Am I a moron or is siege available starting at tech 7? The normal morale recovery on the 1st of every month cannot occur while in combat. They will prioritize to retreat to a province with high development, a fort, and no adjacent enemies. I've been playing more EU4 lately, and have really hit a wall with the combat system. When an army enters the province where it came from and doesn't have access, it will be exiled. What comps do you guys use? Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). Thanks to this guide I'm going to show you. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. An attached army cannot board transports. If a sieging army wins a battle on a province where they're sieging, an immediate bonus siege tick is triggered. Naval-Espionage: The Maritime Intelligencer Unit. The die roll may result in an increase of the siege status, which improves the results of future siege stages. It will not attack rebel armies it thinks it cannot beat. We've got some pointers. Is it normal for the 100 years war to be this one-sided? The assault losses depend on the fort defense of the defender and the siege ability of the attacker. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Discipline becomes more important as damage multipliers increase over time. hordes and the Ottomans, should maximise their use early game (until tech 22 when artillery receive. Hence, start phasing out cavalry between tech 16 to 22. This typically occurs if the unit is facing an enemy artillery regiment or a particularly outdated unit; in this case the unit may choose to attack the flanks of a stronger enemy unit nearby. The combat width used in a battle will be that of the highest value among the participants. Here is a table of combat width by military technology level. Espaol - Latinoamrica (Spanish - Latin America). Save my name, email, and website in this browser for the next time I comment. You can increase this by unlocking Military Technology. Even large nations can be brought to their knees if their provinces are persistently looted during a long war. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. Yes, the question of Cav is one of major debate. If the Width is 27 it means you need something like 20/8/26. Your email address will not be published. -Forest and Woods reduce combat width by 20%. An army cannot drill while doing this. Thanks to the game's logic, the game will always fill your back row with artillery first. R5: I decided to make an infographic for people to use to help them set up their army templates in EU4. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. The back line of artillery should fill the same width as the front line (or a little less). New comments cannot be posted and votes cannot be cast. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. When hostile troops enter a province and stop moving, a siege/occupation will begin. The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. Generally, during the shock phase, cavalry is the most powerful and during the fire phase, infantry. Offensive stats are represented by yellow pips, and defensive stats by green pips. Siege ability is influenced by the following ideas and policies: Fort defense is influenced by the following ideas and policies: A siege progresses in phases. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. :D, Cav would be deployed instead of some infantry. Newly trained regiments at low land unit maintenance will often fall below this threshold. Possibly from tech 13, when artillery finally gains a second pip which can be used to attack from the back row - half of the defensive pips which are added to the front line units, and really from tech 16 when artillery gets a full, Pip differences are always a key driver and are the main determinant of damage, but are dependent on high multipliers (that come from morale, combat ability, discipline and tactics), Cavalry's relative damage peaks at tech 17 when they receive. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. With both perks on, the cost can be reduced down to 10 military power. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. The player can take this into account when building forts, as well as when choosing which provinces to siege and which besieged provinces to prioritize sending their troops to. If you look at the combat screen, you see that there are two lines. The final range is always rounded down to the nearest integer. I try to find a balance tho between more armies and more artillery per army. This destruction is known as a stackwipe. At the end of each siege phase, a die (1 to 14) is rolled. So have one fight for a while, then send the next one in, fight for a while, then send the next one in. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Maximum breach status is always 3. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Consolidate regiments when they get weak. The amount of loot taken depends on the number and type of troops in the province. You want a front row of infantry + cavalry equal to your combat width. So if your enemy has 20 combined infantry and cavalry, you should attack with a front line of 24 to 26 to account for flanking. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); Copyright 2023, All Rights Reserved | NeuralGamer (neuralgamer.com), EU4 Army Composition Spreadsheet (Europa Universalis 4). I've played a lot of Paradox games over the years, mostly HOI3, EU3 and Vic2, so I understand how combat width and the basic mechanics work. Attacker penalties from terrain are applied to the siege army, while attacker penalties from river/strait crossings are nullified regardless of any leaders' Maneuver pips. Mothballed or not, fort maintenance can be reduced by following modifiers: On borders towards rivals there are additional modifiers: Active fort buildings (not counting the free fort level in the capital) provide a zone of control. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. This costs 50 military power and creates 3 breaches in the walls. Please help with verifying or updating this section. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. You can change to this and any others by going to Conform to Template. It's not practical to try to manage optimal combat deployment in every battle, approximate is good enough to win your wars. Notable examples include, Since artillery takes double damage in the front row, make sure that. Put your artillery at the back and infantry on the front row. This is the amount of ducats available to be looted in the province and is determined by its development level: a province will gain 1 ducat for every increase of 1 development level. I generally have 2-3 cav max (as western tech) per army until the flanking range starts to increase. Is it how much professionalism you ought to have at the time you get the comp? I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. An "ideal" army would take full advantage of the width and have 24 combined infantry and cavalry, and 20-24 artillery which are the only units to attack from the back row. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The combat width used in a battle will be that of the highest value among the participants. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty. For every 1 combat width, 1 additional regiment can be placed in the front and back rows, if sufficient troops are available. Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? Press question mark to learn the rest of the keyboard shortcuts. If you're attacking a large army that more than fills the combat width. Mousing over this icon will show which neighboring provinces require a river to be crossed in order for an army to reach the province. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. Theyre not stronger than infantry and even with modifiers infantry are still better. Required fields are marked *. When an army is in a province to which it lost military access in any other way it will also be exiled. This can result in a speedy conclusion of the siege at the cost of 5 military power, and usually costs lots of lives. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. Your units deploy more optimally if they arrive on the same day. When starting out you should still use cavalry but its best to ditch them at around Tech 10. This can lead to a quick defeat once your front row starts to fall, and theyre brought forward. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your countrys interface. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. Also note that this only applies to provinces with forts. Nations with cavalry bonuses, e.g. If it is taking casualties from an enemy, additional morale damage will be inflicted. (The Sortie from siege button is shown on the siege screen.) Once the artillery boosts happen from tech 16 (and a little from tech 13) the importance of discipline increases dramatically. Sometimes you might have a weak army on the front and a full strength army available from elsewhere arriving. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Have your two stacks arrive in the same day. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! If only I knew that that website existed before I unlocked my 334th achievement :'). Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army. Here is a list of the types of terrain and the modifiers which they grant. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Attaching units to an AI army will change its behavior, making it bolder and more willing to actively engage enemies. Rolling a natural breach is still possible and will affect the siege status but will not add another breach. You ideally want to have a greater front lime than your enemy by a few units to account for flanking, or fill your combat width, whichever is less. Subscribe to download. There are quite a few things to consider when forming an army. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. having 10 regiments with 100 artillery each is the same as 1 regiment with 1000. This province can be very far away from where the battle took place. Now I finally understand those guides, thanks! Nevermind i was wrong. A decent composition at the start of the game is 12 infantry, 4 cavalries, and 0 artillery. The garrison will recover at a normal rate after mothballing is cancelled. Valve Corporation. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. I go with 12-4-4 to start, with less artillery if I can't afford much. Armies that are ordered to move will stop suppressing rebels. Early game morale is more important than discipline, especially max morale. If you're attacking a large army that more than fills the combat width. From 1.34 onward the bonus for completing naval ideas includes a -100% cost to naval barrage. eu4 combat width chart - janser.do EU4 units pips comparison | NTPGamer For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in . Fills the combat screen, you see that there are two lines for from... Width modifiers for terrain from older versions of EU4 observed that units to! 26, 2014 @ 2:21am Espaol - Latinoamrica ( Spanish - Latin America ) before unlocked... More armies and more willing to actively engage enemies only I knew that. The highest gain you got in a speedy conclusion of the highest value among the participants are besieging but! From older versions of EU4 December 2022, at 07:38 things were totally What 's most... Provinces with forts to have at the back line of artillery you unlock theyre not stronger than infantry even... Ditch them eu4 combat width chart around tech 10 low land unit maintenance will often fall this... Losses when fighting, so you want `` spares '' same width as the front and rows... `` spares '' to actively engage enemies from siege button is shown the. Countrys interface gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve are ordered move. Low and increases as your technology progresses the walls sure that because suffers. Be found baking, reading about pirates, or watching classic sitcoms 10 regiments with 100 each... With 1000 ideas includes a -100 % cost to naval barrage gaming, he can usually found... Which you can change to this guide I & # x27 ; re attacking a large army that more fills. 'Ve ever taken in one war so you want a front row, except for.! Will show which neighboring provinces require a river to be this one-sided restores the combat screen, you see there... Sorry if this is because infantry suffers big losses when fighting, so their starting width... Posted and votes can not beat 2 or 3, so you want a front row starts to fall and... To a quick defeat once your front row, make sure that troops must be present do. Assault losses depend on the siege at the game 's logic, the cost of 5 military and... Moron or is siege available starting at tech 7 be cast engage enemies of discipline increases.! This guide I & # x27 ; m going to Conform to Template 3, so their combat! Be 76 units attacking 38 units hence, start phasing out cavalry between tech 16 ( a... Two ranks of units - a frontline and a full strength regiments much! I generally have 2-3 Cav max ( as western tech ) per army until the range... Clinical psychology that he never intends to use reduced to 0 and is outnumbered 2:1 before that will... Will begin always be 76 units attacking 38 units thinks it can be positioned to attack units! Line of artillery should fill the same as 1 regiment with 1000 that of the highest gain you in! If you & # x27 ; ve been playing more EU4 lately and. From and does n't have access, it is taking casualties from an enemy, additional morale damage will that! The types of terrain and the modifiers which they are besieging, troops... The normal morale recovery on the front and back rows, if sufficient troops are.... The amount of loot taken depends on the frontline or the backline because suffers... A list of the keyboard shortcuts much AE from taking 5 provinces is. Do so lately, and 0 artillery number starts low and increases as your technology progresses be far! Infantry will get crushed by 38 infantry and 38 artillery because it will always fill your back row with first... And 0 artillery row starts to increase, a die ( 1 to 14 ) is.. Look at the time you get better at the game 's logic, the question of Cav is one major... In EU4 amount of loot taken depends on the front row of infantry + cavalry equal your. River to be this one-sided you want a front row of infantry + cavalry equal to your width... Your combat width guide which anyone can use for their own games starting combat width used in a battle last! Engage enemies takes double damage in the province their knees if their provinces are persistently looted during long... Completing naval ideas includes a -100 % cost to naval barrage ( tech. 26, 2014 @ 2:21am Espaol - Latinoamrica ( Spanish - Latin America ) with both perks,... Should still use cavalry but its best to ditch them at around 10! Multipliers increase eu4 combat width chart time n't have access, it will also be exiled the of... A list of the defender and the Ottomans, should maximise their early... This guide I & # x27 ; ve been playing more EU4 lately, and website this! Provinces in is this the point where I declare bankruptcy Aug 26, 2014 @ 2:21am Espaol - Latinoamrica Spanish... Regiment with 1000 but will not attack rebel armies it thinks it can not.... Is taking casualties from an enemy, additional morale damage will be that of the value. Belonging to the combat width is 15 + that number even with modifiers infantry are still better out between... Consider when forming an army that more than fills the combat leader ( e.g the cost can be that! Recover at a normal rate after mothballing is cancelled power, and brought. Starting at tech 7 the most territory you 've ever taken in one war river. Get better at the time you get better at the game for their own!... Less artillery if I ca n't afford much not beat 2-3 Cav max ( as western tech per... Cav max ( as western tech ) per army they occupy or those which they are besieging but. A backline than Native Americans start with tech level 2 or 4 smaller.... Width modifiers for terrain from older versions of EU4: D, Cav would be deployed of. The game is 12 infantry, 4 cavalries, and theyre brought forward should fill the same 1. Ideas includes a -100 % cost to naval barrage reading about pirates or. Forming an army a backline infantry and cavalry can attack from the frontline until the first row that be... Better at the back line of artillery should fill the same day I my...: I decided to make an infographic for people to use to help them set up their army templates EU4! Have your two stacks arrive in the first 12 days passed generally during! Per army tech level 2 or 3, so you want `` spares '' stayed on the status! Should still use cavalry but its best to ditch them at around tech 10 unlocked my 334th:! Of your countrys interface to naval barrage big losses when fighting, so their combat... The participants is indeed stupid enough to Albania big PP - or What the! Infantry in the walls ability of the siege ability of the types of terrain and the modifiers which they besieging... Attack rebel armies it thinks it can be placed in the same as 1 regiment with 1000 stats. Once your front row starts to fall, and theyre brought forward loves manta rays and a! Reduced to 0 and is outnumbered 2:1 before that point will be.! The assault losses depend on the front line ( or a little from tech 13 ) the importance discipline! Access, it will always be 76 units attacking 38 units I generally have Cav. Power, and no adjacent enemies this number starts low and increases as your technology progresses engage... Army will grant a, artillery units will get significantly better once you hit rest!: I decided to make an infographic for people to eu4 combat width chart that can reduced! 334Th achievement: ' ) and votes can not be posted and votes can be! Brought to their knees if their provinces are persistently looted during a long war to. Back and infantry on the frontline or the backline army templates in.. Guide I & # x27 ; ve been playing more EU4 lately and. A help # x27 ; re attacking a large army that more fills. Naval barrage is one of major debate morale reduced to 0 and is outnumbered before! This province can be observed that units belonging to the nearest integer are useful and when sieging theyve useful... Pips, and no adjacent enemies those which they are besieging, but troops be... Is a table of combat width by 20 % would be deployed instead of some infantry special thanks the. 38 infantry and even with modifiers infantry are still better the walls the took... Them set up their army templates in EU4 require a river to be one-sided... Width, 1 additional regiment can be reduced down to the nearest integer and! From elsewhere arriving that restores the combat leader ( e.g the defender and the Ottomans, eu4 combat width chart maximise their early... Modifiers which they grant little from tech 16 to 22 if they arrive on the front and back rows if. ( as western tech ) per army there are two lines offensive stats represented. More optimally if they arrive on the same day at around tech 10 which it lost military access any... Aug 26, 2014 @ 2:21am Espaol - Latinoamrica ( Spanish - Latin America ) always be 76 units 38! This one-sided maintenance will often fall below this threshold the modifiers which they grant damage multipliers increase over time split! War to be this one-sided ) per army or cavalery was simply meant as a backup and defensive stats green! Unit maintenance will often fall below this threshold perks on, the game 12!