Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. Lose less hunger. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. While the effect is active, the user breathes cold air. Obtainment: Wipe with Herbivore, Iron Gut and Termite. Flames of Denial - Place a kindled flame into your body. (+3 Ether, +2 Passive Agility). Deal +30% posture damage against Fist of Navae and Legion Kata. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. The speed boost is represented by a red glow around the player's eyes. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. 25 charisma. Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Deepwoken Wiki is a FANDOM Games Community. The Ether cost of additional modifications to your Mantras is now reduced by 20%. The player will say "Hey, over here!" (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. Also seems to provide some resistance to the Gale. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). If the user have no attunement, True Ether Bullets defaults to Thundercall. For Example: Random Flamecharm Combat Mantra, Random Strength Support Mantra. Sacrade 20 days ago. (+4 Ether, +4 Elemental Intensity), Family Recipe [Common Talent] - You can now craft bombs at a crafting bench. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Numbers also cannot be used. Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. Drinking a lot of potions is a prerequisite for Potion Quaffer. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). 1 4 4 comments Best Add a Comment InnerOogway 4 days ago Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. Effect may inconsistently fail to manifest despite the visual effect. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. If you were to catch fire while on ice, gain total immunity to the burning status effect. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. (+3 Passive Agility). Power Icon indicates a level-up at the top center of your screen. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. If the song permeates everything, then let it be your conduit, and you its master. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. You gain more invincibility frames while dodging, granting you longer immunity to damage. (+5 Elemental Intensity, +3 Health). Will you respond? Knockback effects are reduced. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. This talent goes on a 3 second cooldown when a mantra is casted. (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Drinking potions will slow you down less. (+5 sanity). Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (+5 Elemental Intensity, +3 Health). Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. There are certain cards that are handed to you automatically, free of charge. (+1 Passive Agility). (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Also grants immunity to the Flame Blind mantra. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. At 3 stacks a halo appears that allows you to slide further. Become invisible for 5 seconds whenever you knock an enemy. Players are only slowed a little bit for less time instead. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. (+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Be mindful of it. (+5 Health). here's the stats: 25 stenght. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. (+2 Elemental Intensity). Prediction - Predict an opponents attack and reflect it. Prerequisite: Escape from The Depths once. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Enemies remain knocked for 15 seconds instead of 10. Starting at 20 Charisma, you can get Vow of Mastery. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. You cannot roll Conditioned Runner with Fishman. They will ask you to kill "mineskippers". second cooldown afterward. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. However in their rage they do extra damage. These are just raw stat increases and are beneficial to anyone. (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. Friction reduction from ice sheets is negated. (+1 Passive Agility). Adret Roll chance: 16.3% Base stats: +2 Willpower, +2 Charisma Boost: Talent: Maudet (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. Talents) 3.5 Talent (1/? Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. You will automatically gain this at Power 10 on all new slots. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. ?% HP. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. (+2 Health, +5 Ether). (+3 Health). Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. (+1 Elemental Intensity, +3 Health). Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. (+1 Passive Agility). From each according to their ability, to each according to their needs. 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